E-Crisis project contains the following outcomes.

Printed Material

The e-Crisis project contains the following printed material.


The leaflet features core information about the concept, objectives and use cases of the project, without the complex technical details of the Work Packages. It’s an easy to read primer allowing the reader to easily understand what the project is all about.


e-Crisis banner contains information about the project’s concept, objectives and partners.

Intellectual Outputs (IO)

The e-Crisis project methodology approach contains the following Intellectual Outputs of the project:

IO1 eCrisis Framework

The key objective of this report is to examine the problems emerging across Europe in school communities and societies, such as refugee exclusion; European debates—relating to economic crises—that imply cuts to spending on education, and bullying. These challenges will here be examined with the help of 21st century skills of conflict resolution, and with an eye to creative problem solving. Specifically, we shall suggest that game-based activities may provide one such solution in primary and secondary school education. This report provides a framework for the eCrisis project: one by which teachers, students, refugees, and people with learning difficulties and disabilities can address recent societal challenges, and are able to reflect on these challenges in a creative fashion that informs the training of social soft skills.

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